mirror of
https://github.com/0glabs/0g-chain.git
synced 2024-12-27 00:35:18 +00:00
daa1b2bb83
* add collateral type field to cdp and collateral param * fix upstream tests * fix simulations * fix validation logic * update incentive to use collateral type instead of denom * use collateral type instead of denom in cdp * remove unused code * address review comments
135 lines
5.3 KiB
Go
135 lines
5.3 KiB
Go
package simulation
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import (
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"fmt"
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"math/rand"
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"time"
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"github.com/cosmos/cosmos-sdk/codec"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/types/module"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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"github.com/kava-labs/kava/x/cdp"
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"github.com/kava-labs/kava/x/incentive/types"
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)
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var (
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CollateralDenoms = []string{}
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RewardDenom = "ukava"
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MaxTotalAssetReward = sdk.NewInt(1000000000)
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)
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// RandomizedGenState generates a random GenesisState for incentive module
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func RandomizedGenState(simState *module.SimulationState) {
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// Get collateral asset denoms from existing CDP genesis state and pass to incentive params
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var cdpGenesis cdp.GenesisState
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simState.Cdc.MustUnmarshalJSON(simState.GenState[cdp.ModuleName], &cdpGenesis)
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if len(CollateralDenoms) == 0 {
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for _, collateral := range cdpGenesis.Params.CollateralParams {
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CollateralDenoms = append(CollateralDenoms, collateral.Type)
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}
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}
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params := genParams(simState.Rand)
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// Generate random reward and claim periods
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rewardPeriods := genRewardPeriods(simState.Rand, simState.GenTimestamp, params.Rewards)
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claimPeriods := genClaimPeriods(rewardPeriods)
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claimPeriodIDs := genNextClaimPeriodIds(claimPeriods)
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// New genesis state holds valid, linked reward periods, claim periods, and claim period IDs
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incentiveGenesis := types.NewGenesisState(params, types.DefaultPreviousBlockTime,
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rewardPeriods, claimPeriods, types.Claims{}, claimPeriodIDs)
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if err := incentiveGenesis.Validate(); err != nil {
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panic(err)
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}
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fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, incentiveGenesis))
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simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(incentiveGenesis)
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}
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// genParams generates random rewards and is active by default
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func genParams(r *rand.Rand) types.Params {
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params := types.NewParams(true, genRewards(r))
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if err := params.Validate(); err != nil {
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panic(err)
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}
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return params
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}
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// genRewards generates rewards for each specified collateral type
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func genRewards(r *rand.Rand) types.Rewards {
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rewards := make(types.Rewards, len(CollateralDenoms))
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for i, denom := range CollateralDenoms {
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active := true
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// total reward is in range (half max total reward, max total reward)
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amount := simulation.RandIntBetween(r, int(MaxTotalAssetReward.Int64()/2), int(MaxTotalAssetReward.Int64()))
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totalRewards := sdk.NewInt64Coin(RewardDenom, int64(amount))
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// generate a random number of hours between 6-48 to use for reward's times
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numbHours := simulation.RandIntBetween(r, 6, 48)
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duration := time.Duration(time.Hour * time.Duration(numbHours))
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timeLock := time.Duration(time.Hour * time.Duration(numbHours/2)) // half as long as duration
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claimDuration := time.Hour * time.Duration(numbHours*2) // twice as long as duration
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rewards[i] = types.NewReward(active, denom, totalRewards, duration, timeLock, claimDuration)
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}
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return rewards
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}
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// genRewardPeriods generates chronological reward periods for each given reward type
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func genRewardPeriods(r *rand.Rand, timestamp time.Time, rewards types.Rewards) types.RewardPeriods {
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rewardPeriods := make(types.RewardPeriods, len(rewards))
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rewardPeriodStart := timestamp
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for i, reward := range rewards {
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// Set up reward period parameters
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start := rewardPeriodStart
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end := start.Add(reward.Duration).UTC()
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baseRewardAmount := reward.AvailableRewards.Amount.Quo(sdk.NewInt(100)) // base period reward is 1/100 total reward
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// Earlier periods have larger rewards
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amount := sdk.NewCoin("ukava", baseRewardAmount.Mul(sdk.NewInt(int64(i))))
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claimEnd := end.Add(reward.ClaimDuration)
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claimTimeLock := reward.TimeLock
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// Create reward period and append to array
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rewardPeriods[i] = types.NewRewardPeriod(reward.CollateralType, start, end, amount, claimEnd, claimTimeLock)
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// Update start time of next reward period
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rewardPeriodStart = end
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}
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return rewardPeriods
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}
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// genClaimPeriods loads valid claim periods for an array of reward periods
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func genClaimPeriods(rewardPeriods types.RewardPeriods) types.ClaimPeriods {
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denomRewardPeriodsCount := make(map[string]uint64)
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claimPeriods := make(types.ClaimPeriods, len(rewardPeriods))
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for i, rewardPeriod := range rewardPeriods {
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// Increment reward period count for this denom (this is our claim period's ID)
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denom := rewardPeriod.CollateralType
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numbRewardPeriods := denomRewardPeriodsCount[denom] + 1
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denomRewardPeriodsCount[denom] = numbRewardPeriods
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// Set end and timelock from the associated reward period
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end := rewardPeriod.ClaimEnd
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claimTimeLock := rewardPeriod.ClaimTimeLock
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// Create the new claim period for this reward period
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claimPeriods[i] = types.NewClaimPeriod(denom, numbRewardPeriods, end, claimTimeLock)
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}
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return claimPeriods
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}
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// genNextClaimPeriodIds returns an array of the most recent claim period IDs for each denom
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func genNextClaimPeriodIds(cps types.ClaimPeriods) types.GenesisClaimPeriodIDs {
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// Build a map of the most recent claim periods by denom
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mostRecentClaimPeriodByDenom := make(map[string]uint64)
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var claimPeriodIDs types.GenesisClaimPeriodIDs
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for _, cp := range cps {
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if cp.ID <= mostRecentClaimPeriodByDenom[cp.CollateralType] {
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continue
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}
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claimPeriodIDs = append(claimPeriodIDs, types.GenesisClaimPeriodID{CollateralType: cp.CollateralType, ID: cp.ID})
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mostRecentClaimPeriodByDenom[cp.CollateralType] = cp.ID
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}
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return claimPeriodIDs
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}
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