mirror of
https://github.com/0glabs/0g-chain.git
synced 2024-12-29 17:55:19 +00:00
185 lines
6.9 KiB
Go
185 lines
6.9 KiB
Go
package keeper
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import (
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"time"
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errorsmod "cosmossdk.io/errors"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/0glabs/0g-chain/x/bep3/types"
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)
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// IncrementCurrentAssetSupply increments an asset's supply by the coin
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func (k Keeper) IncrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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limit, err := k.GetSupplyLimit(ctx, coin.Denom)
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if err != nil {
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return err
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}
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supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit)
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// Resulting current supply must be under asset's limit
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if supplyLimit.IsLT(supply.CurrentSupply.Add(coin)) {
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return errorsmod.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, supply.CurrentSupply, supplyLimit)
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}
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if limit.TimeLimited {
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timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit)
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if timeBasedSupplyLimit.IsLT(supply.TimeLimitedCurrentSupply.Add(coin)) {
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return errorsmod.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, current time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit)
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}
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supply.TimeLimitedCurrentSupply = supply.TimeLimitedCurrentSupply.Add(coin)
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}
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supply.CurrentSupply = supply.CurrentSupply.Add(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// DecrementCurrentAssetSupply decrement an asset's supply by the coin
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func (k Keeper) DecrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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// Resulting current supply must be greater than or equal to 0
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// Use sdkmath.Int instead of sdk.Coin to prevent panic if true
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if supply.CurrentSupply.Amount.Sub(coin.Amount).IsNegative() {
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return errorsmod.Wrapf(types.ErrInvalidCurrentSupply, "decrease %s, asset supply %s", coin, supply.CurrentSupply)
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}
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supply.CurrentSupply = supply.CurrentSupply.Sub(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// IncrementIncomingAssetSupply increments an asset's incoming supply
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func (k Keeper) IncrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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// Result of (current + incoming + amount) must be under asset's limit
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totalSupply := supply.CurrentSupply.Add(supply.IncomingSupply)
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limit, err := k.GetSupplyLimit(ctx, coin.Denom)
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if err != nil {
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return err
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}
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supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit)
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if supplyLimit.IsLT(totalSupply.Add(coin)) {
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return errorsmod.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, totalSupply, supplyLimit)
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}
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if limit.TimeLimited {
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timeLimitedTotalSupply := supply.TimeLimitedCurrentSupply.Add(supply.IncomingSupply)
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timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit)
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if timeBasedSupplyLimit.IsLT(timeLimitedTotalSupply.Add(coin)) {
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return errorsmod.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit)
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}
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}
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supply.IncomingSupply = supply.IncomingSupply.Add(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// DecrementIncomingAssetSupply decrements an asset's incoming supply
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func (k Keeper) DecrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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// Resulting incoming supply must be greater than or equal to 0
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// Use sdkmath.Int instead of sdk.Coin to prevent panic if true
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if supply.IncomingSupply.Amount.Sub(coin.Amount).IsNegative() {
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return errorsmod.Wrapf(types.ErrInvalidIncomingSupply, "decrease %s, incoming supply %s", coin, supply.IncomingSupply)
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}
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supply.IncomingSupply = supply.IncomingSupply.Sub(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// IncrementOutgoingAssetSupply increments an asset's outgoing supply
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func (k Keeper) IncrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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// Result of (outgoing + amount) must be less than current supply
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if supply.CurrentSupply.IsLT(supply.OutgoingSupply.Add(coin)) {
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return errorsmod.Wrapf(types.ErrExceedsAvailableSupply, "swap amount %s, available supply %s", coin,
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supply.CurrentSupply.Amount.Sub(supply.OutgoingSupply.Amount))
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}
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supply.OutgoingSupply = supply.OutgoingSupply.Add(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// DecrementOutgoingAssetSupply decrements an asset's outgoing supply
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func (k Keeper) DecrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
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supply, found := k.GetAssetSupply(ctx, coin.Denom)
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if !found {
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return errorsmod.Wrap(types.ErrAssetNotSupported, coin.Denom)
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}
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// Resulting outgoing supply must be greater than or equal to 0
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// Use sdkmath.Int instead of sdk.Coin to prevent panic if true
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if supply.OutgoingSupply.Amount.Sub(coin.Amount).IsNegative() {
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return errorsmod.Wrapf(types.ErrInvalidOutgoingSupply, "decrease %s, outgoing supply %s", coin, supply.OutgoingSupply)
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}
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supply.OutgoingSupply = supply.OutgoingSupply.Sub(coin)
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k.SetAssetSupply(ctx, supply, coin.Denom)
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return nil
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}
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// CreateNewAssetSupply creates a new AssetSupply in the store for the input denom
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func (k Keeper) CreateNewAssetSupply(ctx sdk.Context, denom string) types.AssetSupply {
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supply := types.NewAssetSupply(
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sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()),
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sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), time.Duration(0))
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k.SetAssetSupply(ctx, supply, denom)
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return supply
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}
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// UpdateTimeBasedSupplyLimits updates the time based supply for each asset, resetting it if the current time window has elapsed.
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func (k Keeper) UpdateTimeBasedSupplyLimits(ctx sdk.Context) {
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assets, found := k.GetAssets(ctx)
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if !found {
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return
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}
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previousBlockTime, found := k.GetPreviousBlockTime(ctx)
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if !found {
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previousBlockTime = ctx.BlockTime()
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k.SetPreviousBlockTime(ctx, previousBlockTime)
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}
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timeElapsed := ctx.BlockTime().Sub(previousBlockTime)
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for _, asset := range assets {
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supply, found := k.GetAssetSupply(ctx, asset.Denom)
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// if a new asset has been added by governance, create a new asset supply for it in the store
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if !found {
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supply = k.CreateNewAssetSupply(ctx, asset.Denom)
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}
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newTimeElapsed := supply.TimeElapsed + timeElapsed
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if asset.SupplyLimit.TimeLimited && newTimeElapsed < asset.SupplyLimit.TimePeriod {
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supply.TimeElapsed = newTimeElapsed
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} else {
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supply.TimeElapsed = time.Duration(0)
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supply.TimeLimitedCurrentSupply = sdk.NewCoin(asset.Denom, sdk.ZeroInt())
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}
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k.SetAssetSupply(ctx, supply, asset.Denom)
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}
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k.SetPreviousBlockTime(ctx, ctx.BlockTime())
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}
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