mirror of
https://github.com/0glabs/0g-chain.git
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3375484f79
* Use cosmossdk.io/errors for deprecated error methods * Update error registration with cosmossdk.io/errors * Use cosmossdk.io/math for deprecated sdk.Int alias * Fix modified proto file * Update sdk.Int usage in swap hooks * Update e2e test deprecated method usage
67 lines
2.0 KiB
Go
67 lines
2.0 KiB
Go
package simulation
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// import (
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// "fmt"
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// "math/rand"
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// "strings"
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// "time"
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// "github.com/cosmos/cosmos-sdk/codec"
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// sdk "github.com/cosmos/cosmos-sdk/types"
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// "github.com/cosmos/cosmos-sdk/types/module"
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// "github.com/cosmos/cosmos-sdk/x/simulation"
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// "github.com/kava-labs/kava/x/issuance/types"
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// )
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// var (
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// accs []simulation.Account
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// )
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// // RandomizedGenState generates a random GenesisState for the module
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// func RandomizedGenState(simState *module.SimulationState) {
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// accs = simState.Accounts
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// params := randomizedParams(simState.Rand)
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// gs := types.NewGenesisState(params, types.AssetSupplies{})
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// fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, gs))
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// simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(gs)
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// }
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// func randomizedParams(r *rand.Rand) types.Params {
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// assets := randomizedAssets(r)
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// return types.NewParams(assets)
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// }
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// func randomizedAssets(r *rand.Rand) types.Assets {
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// randomAssets := types.Assets{}
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// numAssets := Max(1, r.Intn(5))
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// for i := 0; i < numAssets; i++ {
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// denom := strings.ToLower(simulation.RandStringOfLength(r, (r.Intn(3) + 3)))
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// owner := randomOwner(r)
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// paused := r.Intn(2) == 0
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// rateLimited := r.Intn(2) == 0
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// rateLimit := types.NewRateLimit(false, sdk.ZeroInt(), time.Duration(0))
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// if rateLimited {
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// timeLimit := time.Duration(3600000000000 + (r.Intn(24) + 1))
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// assetLimit := simulation.RandIntBetween(r, 100000000000, 1000000000000)
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// rateLimit = types.NewRateLimit(true, sdkmath.NewInt(int64(assetLimit)), timeLimit)
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// }
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// randomAsset := types.NewAsset(owner.Address, denom, []sdk.AccAddress{}, paused, true, rateLimit)
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// randomAssets = append(randomAssets, randomAsset)
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// }
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// return randomAssets
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// }
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// func randomOwner(r *rand.Rand) simulation.Account {
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// acc, _ := simulation.RandomAcc(r, accs)
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// return acc
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// }
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// // Max return max of two ints
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// func Max(x, y int) int {
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// if x > y {
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// return x
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// }
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// return y
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// }
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