0g-storage-node/version-meld/discv5/src/kbucket.rs
2024-01-04 18:05:32 +08:00

1028 lines
38 KiB
Rust

// Copyright 2018 Parity Technologies (UK) Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// This basis of this file has been taken from the rust-libp2p codebase:
// https://github.com/libp2p/rust-libp2p
//! Implementation of a Kademlia routing table as used by a single peer
//! participating in a Kademlia DHT.
//!
//! The entry point for the API of this module is a [`KBucketsTable`].
//!
//! ## Pending Insertions
//!
//! When the bucket associated with the `Key` of an inserted entry is full
//! but contains disconnected nodes, it accepts a [`PendingEntry`].
//! Pending entries are inserted lazily when their timeout is found to be expired
//! upon querying the `KBucketsTable`. When that happens, the `KBucketsTable` records
//! an [`AppliedPending`] result which must be consumed by calling [`take_applied_pending`]
//! regularly and / or after performing lookup operations like [`entry`] and [`closest_keys`].
//!
//! [`entry`]: KBucketsTable::entry
//! [`closest_keys`]: KBucketsTable::closest_keys
//! [`take_applied_pending`]: KBucketsTable::take_applied_pending
// [Implementation Notes]
//
// 1. Routing Table Layout
//
// The routing table is currently implemented as a fixed-size "array" of
// buckets, ordered by increasing distance relative to a local key
// that identifies the local peer. This is an often-used, simplified
// implementation that approximates the properties of the b-tree (or prefix tree)
// implementation described in the full paper [0], whereby buckets are split on-demand.
// This should be treated as an implementation detail, however, so that the
// implementation may change in the future without breaking the API.
//
// 2. Replacement Cache
//
// In this implementation, the "replacement cache" for unresponsive peers
// consists of a single entry per bucket. Furthermore, this implementation is
// currently tailored to connection-oriented transports, meaning that the
// "LRU"-based ordering of entries in a bucket is actually based on the last reported
// connection status of the corresponding peers, from least-recently (dis)connected to
// most-recently (dis)connected, and controlled through the `Entry` API. As a result,
// the nodes in the buckets are not reordered as a result of RPC activity, but only as a
// result of nodes being marked as connected or disconnected. In particular,
// if a bucket is full and contains only entries for peers that are considered
// connected, no pending entry is accepted. See the `bucket` submodule for
// further details.
//
// [0]: https://pdos.csail.mit.edu/~petar/papers/maymounkov-kademlia-lncs.pdf
mod bucket;
mod entry;
mod filter;
mod key;
pub use entry::*;
pub use crate::handler::ConnectionDirection;
use arrayvec::{self, ArrayVec};
use bucket::KBucket;
pub use bucket::{
ConnectionState, FailureReason, InsertResult as BucketInsertResult, UpdateResult,
MAX_NODES_PER_BUCKET,
};
pub use filter::{Filter, IpBucketFilter, IpTableFilter};
use std::{
collections::VecDeque,
time::{Duration, Instant},
};
/// Maximum number of k-buckets.
const NUM_BUCKETS: usize = 256;
/// Closest Iterator Output Value
pub struct ClosestValue<TNodeId, TVal> {
pub key: Key<TNodeId>,
pub value: TVal,
}
impl<TNodeId, TVal> AsRef<Key<TNodeId>> for ClosestValue<TNodeId, TVal> {
fn as_ref(&self) -> &Key<TNodeId> {
&self.key
}
}
/// A key that can be returned from the `closest_keys` function, which indicates if the key matches the
/// predicate or not.
pub struct PredicateKey<TNodeId: Clone> {
pub key: Key<TNodeId>,
pub predicate_match: bool,
}
impl<TNodeId: Clone> From<PredicateKey<TNodeId>> for Key<TNodeId> {
fn from(key: PredicateKey<TNodeId>) -> Self {
key.key
}
}
impl<TNodeId: Clone, TVal> From<PredicateValue<TNodeId, TVal>> for PredicateKey<TNodeId> {
fn from(value: PredicateValue<TNodeId, TVal>) -> Self {
PredicateKey {
key: value.key,
predicate_match: value.predicate_match,
}
}
}
/// A value being returned from a predicate closest iterator.
pub struct PredicateValue<TNodeId: Clone, TVal> {
pub key: Key<TNodeId>,
pub predicate_match: bool,
pub value: TVal,
}
impl<TNodeId: Clone, TVal> AsRef<Key<TNodeId>> for PredicateValue<TNodeId, TVal> {
fn as_ref(&self) -> &Key<TNodeId> {
&self.key
}
}
impl<TNodeId: Clone, TVal> From<PredicateValue<TNodeId, TVal>> for Key<TNodeId> {
fn from(key: PredicateValue<TNodeId, TVal>) -> Self {
key.key
}
}
/// A `KBucketsTable` represents a Kademlia routing table.
#[derive(Clone)]
pub struct KBucketsTable<TNodeId, TVal: Eq> {
/// The key identifying the local peer that owns the routing table.
local_key: Key<TNodeId>,
/// The buckets comprising the routing table.
buckets: Vec<KBucket<TNodeId, TVal>>,
/// The list of evicted entries that have been replaced with pending
/// entries since the last call to [`KBucketsTable::take_applied_pending`].
applied_pending: VecDeque<AppliedPending<TNodeId, TVal>>,
/// Filter to be applied at the table level when adding/updating a node.
table_filter: Option<Box<dyn Filter<TVal>>>,
}
#[must_use]
#[derive(Debug, Clone)]
/// Informs if the record was inserted.
pub enum InsertResult<TNodeId> {
/// The node didn't exist and the new record was inserted.
Inserted,
/// The node was inserted into a pending state.
Pending {
/// The key of the least-recently connected entry that is currently considered
/// disconnected and whose corresponding peer should be checked for connectivity
/// in order to prevent it from being evicted. If connectivity to the peer is
/// re-established, the corresponding entry should be updated with
/// [`bucket::ConnectionState::Connected`].
disconnected: Key<TNodeId>,
},
/// The node existed and the status was updated.
StatusUpdated {
// Returns true if the status updated promoted a disconnected node to a connected node.
promoted_to_connected: bool,
},
/// The node existed and the value was updated.
ValueUpdated,
/// Both the status and value were updated.
Updated {
// Returns true if the status updated promoted a disconnected node to a connected node.
promoted_to_connected: bool,
},
/// The pending slot was updated.
UpdatedPending,
/// The record failed to be inserted. This can happen to not passing table/bucket filters or
/// the bucket was full.
Failed(FailureReason),
}
/// A (type-safe) index into a `KBucketsTable`, i.e. a non-negative integer in the
/// interval `[0, NUM_BUCKETS)`.
#[derive(Copy, Clone)]
struct BucketIndex(usize);
impl BucketIndex {
/// Creates a new `BucketIndex` for a `Distance`.
///
/// The given distance is interpreted as the distance from a `local_key` of
/// a `KBucketsTable`. If the distance is zero, `None` is returned, in
/// recognition of the fact that the only key with distance `0` to a
/// `local_key` is the `local_key` itself, which does not belong in any
/// bucket.
fn new(d: &Distance) -> Option<BucketIndex> {
(NUM_BUCKETS - d.0.leading_zeros() as usize)
.checked_sub(1)
.map(BucketIndex)
}
/// Gets the index value as an unsigned integer.
fn get(self) -> usize {
self.0
}
}
impl<TNodeId, TVal> KBucketsTable<TNodeId, TVal>
where
TNodeId: Clone,
TVal: Eq,
{
/// Creates a new, empty Kademlia routing table with entries partitioned
/// into buckets as per the Kademlia protocol.
///
/// The given `pending_timeout` specifies the duration after creation of
/// a [`PendingEntry`] after which it becomes eligible for insertion into
/// a full bucket, replacing the least-recently (dis)connected node.
///
/// A filter can be applied that limits entries into a bucket based on the buckets contents.
/// Entries that fail the filter, will not be inserted.
pub fn new(
local_key: Key<TNodeId>,
pending_timeout: Duration,
max_incoming_per_bucket: usize,
table_filter: Option<Box<dyn Filter<TVal>>>,
bucket_filter: Option<Box<dyn Filter<TVal>>>,
) -> Self {
KBucketsTable {
local_key,
buckets: (0..NUM_BUCKETS)
.map(|_| {
KBucket::new(
pending_timeout,
max_incoming_per_bucket,
bucket_filter.clone(),
)
})
.collect(),
applied_pending: VecDeque::new(),
table_filter,
}
}
// Updates a node's status if it exists in the table.
// This checks all table and bucket filters before performing the update.
pub fn update_node_status(
&mut self,
key: &Key<TNodeId>,
state: ConnectionState,
direction: Option<ConnectionDirection>,
) -> UpdateResult {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
bucket.update_status(key, state, direction)
} else {
UpdateResult::NotModified // The key refers to our current node.
}
}
/// Updates a node's value if it exists in the table.
///
/// Optionally the connection state can be modified.
pub fn update_node(
&mut self,
key: &Key<TNodeId>,
value: TVal,
state: Option<ConnectionState>,
) -> UpdateResult {
// Apply the table filter
let mut passed_table_filter = true;
if let Some(table_filter) = self.table_filter.as_ref() {
// Check if the value is a duplicate before applying the table filter (optimisation).
let duplicate = {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(node) = bucket.get(key) {
node.value == value
} else {
false
}
} else {
false
}
};
// If the Value is new, check the table filter
if !duplicate && !table_filter.filter(&value, &mut self.table_iter()) {
passed_table_filter = false;
}
}
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
if !passed_table_filter {
bucket.remove(key);
return UpdateResult::Failed(FailureReason::TableFilter);
}
let update_result = bucket.update_value(key, value);
if let UpdateResult::Failed(_) = &update_result {
return update_result;
}
// If we need to update the connection state, update it here.
let status_result = if let Some(state) = state {
bucket.update_status(key, state, None)
} else {
UpdateResult::NotModified
};
// Return an appropriate value
match (&update_result, &status_result) {
(_, UpdateResult::Failed(_)) => status_result,
(UpdateResult::Failed(_), _) => update_result,
(_, UpdateResult::UpdatedAndPromoted) => UpdateResult::UpdatedAndPromoted,
(UpdateResult::UpdatedPending, _) => UpdateResult::UpdatedPending,
(_, UpdateResult::UpdatedPending) => UpdateResult::UpdatedPending,
(UpdateResult::NotModified, UpdateResult::NotModified) => UpdateResult::NotModified,
(_, _) => UpdateResult::Updated,
}
} else {
UpdateResult::NotModified // The key refers to our current node.
}
}
// Attempts to insert or update
pub fn insert_or_update(
&mut self,
key: &Key<TNodeId>,
value: TVal,
status: NodeStatus,
) -> InsertResult<TNodeId> {
// Check the table filter
let mut passed_table_filter = true;
if let Some(table_filter) = self.table_filter.as_ref() {
// Check if the value is a duplicate before applying the table filter (optimisation).
let duplicate = {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(node) = bucket.get(key) {
node.value == value
} else {
false
}
} else {
false
}
};
if !duplicate && !table_filter.filter(&value, &mut self.table_iter()) {
passed_table_filter = false;
}
}
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
if !passed_table_filter {
bucket.remove(key);
return InsertResult::Failed(FailureReason::TableFilter);
}
// If the node doesn't exist, insert it
if bucket.position(key).is_none() {
let node = Node {
key: key.clone(),
value,
status,
};
match bucket.insert(node) {
bucket::InsertResult::NodeExists => unreachable!("Node must exist"),
bucket::InsertResult::Full => InsertResult::Failed(FailureReason::BucketFull),
bucket::InsertResult::TooManyIncoming => {
InsertResult::Failed(FailureReason::TooManyIncoming)
}
bucket::InsertResult::FailedFilter => {
InsertResult::Failed(FailureReason::BucketFilter)
}
bucket::InsertResult::Pending { disconnected } => {
InsertResult::Pending { disconnected }
}
bucket::InsertResult::Inserted => InsertResult::Inserted,
}
} else {
// The node exists in the bucket
// Attempt to update the status
let update_status = bucket.update_status(key, status.state, Some(status.direction));
if update_status.failed() {
// The node was removed from the table
return InsertResult::Failed(FailureReason::TooManyIncoming);
}
// Attempt to update the value
let update_value = bucket.update_value(key, value);
match (update_value, update_status) {
(UpdateResult::Updated { .. }, UpdateResult::Updated) => {
InsertResult::Updated {
promoted_to_connected: false,
}
}
(UpdateResult::Updated { .. }, UpdateResult::UpdatedAndPromoted) => {
InsertResult::Updated {
promoted_to_connected: true,
}
}
(UpdateResult::Updated { .. }, UpdateResult::NotModified)
| (UpdateResult::Updated { .. }, UpdateResult::UpdatedPending) => {
InsertResult::ValueUpdated
}
(UpdateResult::NotModified, UpdateResult::Updated) => {
InsertResult::StatusUpdated {
promoted_to_connected: false,
}
}
(UpdateResult::NotModified, UpdateResult::UpdatedAndPromoted) => {
InsertResult::StatusUpdated {
promoted_to_connected: true,
}
}
(UpdateResult::NotModified, UpdateResult::NotModified) => {
InsertResult::Updated {
promoted_to_connected: false,
}
}
(UpdateResult::UpdatedPending, _) | (_, UpdateResult::UpdatedPending) => {
InsertResult::UpdatedPending
}
(UpdateResult::Failed(reason), _) => InsertResult::Failed(reason),
(_, UpdateResult::Failed(_)) => unreachable!("Status failure handled earlier."),
(UpdateResult::UpdatedAndPromoted, _) => {
unreachable!("Value update cannot promote a connection.")
}
}
}
} else {
// Cannot insert our local entry.
InsertResult::Failed(FailureReason::InvalidSelfUpdate)
}
}
/// Removes a node from the routing table. Returns `true` of the node existed.
pub fn remove(&mut self, key: &Key<TNodeId>) -> bool {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
bucket.remove(key)
} else {
false
}
}
/// Returns an `Entry` for the given key, representing the state of the entry
/// in the routing table.
/// NOTE: This must be used with caution. Modifying values manually can bypass the internal
/// table filters and ingoing/outgoing limits.
pub fn entry<'a>(&'a mut self, key: &'a Key<TNodeId>) -> Entry<'a, TNodeId, TVal> {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &mut self.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
Entry::new(bucket, key)
} else {
Entry::SelfEntry
}
}
/// Returns an iterator over all the entries in the routing table.
pub fn iter(&mut self) -> impl Iterator<Item = EntryRefView<'_, TNodeId, TVal>> {
let applied_pending = &mut self.applied_pending;
self.buckets.iter_mut().flat_map(move |table| {
if let Some(applied) = table.apply_pending() {
applied_pending.push_back(applied)
}
table.iter().map(move |n| EntryRefView {
node: NodeRefView {
key: &n.key,
value: &n.value,
},
status: n.status,
})
})
}
/// Returns an iterator over all the entries in the routing table to give to a table filter.
///
/// This differs from the regular iterator as it doesn't take ownership of self and doesn't try
/// to apply any pending nodes.
fn table_iter(&self) -> impl Iterator<Item = &TVal> {
self.buckets
.iter()
.flat_map(move |table| table.iter().map(|n| &n.value))
}
/// Returns an iterator over all the entries in the routing table.
/// Does not add pending node to kbucket to get an iterator which
/// takes a reference instead of a mutable reference.
pub fn iter_ref(&self) -> impl Iterator<Item = EntryRefView<'_, TNodeId, TVal>> {
self.buckets.iter().flat_map(move |table| {
table.iter().map(move |n| EntryRefView {
node: NodeRefView {
key: &n.key,
value: &n.value,
},
status: n.status,
})
})
}
/// Consumes the next applied pending entry, if any.
///
/// When an entry is attempted to be inserted and the respective bucket is full,
/// it may be recorded as pending insertion after a timeout, see [`InsertResult::Pending`].
///
/// If the oldest currently disconnected entry in the respective bucket does not change
/// its status until the timeout of pending entry expires, it is evicted and
/// the pending entry inserted instead. These insertions of pending entries
/// happens lazily, whenever the `KBucketsTable` is accessed, and the corresponding
/// buckets are updated accordingly. The fact that a pending entry was applied is
/// recorded in the `KBucketsTable` in the form of `AppliedPending` results, which must be
/// consumed by calling this function.
pub fn take_applied_pending(&mut self) -> Option<AppliedPending<TNodeId, TVal>> {
self.applied_pending.pop_front()
}
/// Returns an iterator over the keys that are contained in a kbucket, specified by a log2 distance.
pub fn nodes_by_distances(
&mut self,
log2_distances: &[u64],
max_nodes: usize,
) -> Vec<EntryRefView<'_, TNodeId, TVal>> {
// Filter log2 distances to only include those in the closed interval [1, 256]
let distances = log2_distances
.iter()
.filter_map(|&d| {
if d > 0 && d <= (NUM_BUCKETS as u64) {
Some(d)
} else {
None
}
})
.collect::<Vec<_>>();
// Apply pending nodes
for distance in &distances {
// The log2 distance ranges from 1-256 and is always 1 more than the bucket index. For this
// reason we subtract 1 from log2 distance to get the correct bucket index.
let bucket = &mut self.buckets[(distance - 1) as usize];
if let Some(applied) = bucket.apply_pending() {
self.applied_pending.push_back(applied)
}
}
// Find the matching nodes
let mut matching_nodes = Vec::new();
// Note we search via distance in order
for distance in distances {
let bucket = &self.buckets[(distance - 1) as usize];
for node in bucket.iter().map(|n| {
let node = NodeRefView {
key: &n.key,
value: &n.value,
};
EntryRefView {
node,
status: n.status,
}
}) {
matching_nodes.push(node);
// Exit early if we have found enough nodes
if matching_nodes.len() >= max_nodes {
return matching_nodes;
}
}
}
matching_nodes
}
/// Returns an iterator over the keys closest to `target`, ordered by
/// increasing distance.
pub fn closest_keys<'a, T>(
&'a mut self,
target: &'a Key<T>,
) -> impl Iterator<Item = Key<TNodeId>> + 'a
where
T: Clone,
{
let distance = self.local_key.distance(target);
ClosestIter {
target,
iter: None,
table: self,
buckets_iter: ClosestBucketsIter::new(distance),
fmap: |b: &KBucket<TNodeId, TVal>| -> ArrayVec<_, MAX_NODES_PER_BUCKET> {
b.iter().map(|n| n.key.clone()).collect()
},
}
}
/// Returns an iterator over the keys closest to `target`, ordered by
/// increasing distance.
pub fn closest_values<'a, T>(
&'a mut self,
target: &'a Key<T>,
) -> impl Iterator<Item = ClosestValue<TNodeId, TVal>> + 'a
where
T: Clone,
TVal: Clone,
{
let distance = self.local_key.distance(target);
ClosestIter {
target,
iter: None,
table: self,
buckets_iter: ClosestBucketsIter::new(distance),
fmap: |b: &KBucket<TNodeId, TVal>| -> ArrayVec<_, MAX_NODES_PER_BUCKET> {
b.iter()
.map(|n| ClosestValue {
key: n.key.clone(),
value: n.value.clone(),
})
.collect()
},
}
}
/// Returns an iterator over the keys closest to `target`, ordered by
/// increasing distance specifying which keys agree with a value predicate.
pub fn closest_values_predicate<'a, T, F>(
&'a mut self,
target: &'a Key<T>,
predicate: F,
) -> impl Iterator<Item = PredicateValue<TNodeId, TVal>> + 'a
where
T: Clone,
F: Fn(&TVal) -> bool + 'a,
TVal: Clone,
{
let distance = self.local_key.distance(target);
ClosestIter {
target,
iter: None,
table: self,
buckets_iter: ClosestBucketsIter::new(distance),
fmap: move |b: &KBucket<TNodeId, TVal>| -> ArrayVec<_, MAX_NODES_PER_BUCKET> {
b.iter()
.map(|n| PredicateValue {
key: n.key.clone(),
predicate_match: predicate(&n.value),
value: n.value.clone(),
})
.collect()
},
}
}
/// Returns a reference to a bucket given the key. Returns None if bucket does not exist.
pub fn get_bucket<'a>(&'a self, key: &Key<TNodeId>) -> Option<&'a KBucket<TNodeId, TVal>> {
let index = BucketIndex::new(&self.local_key.distance(key));
if let Some(i) = index {
let bucket = &self.buckets[i.get()];
Some(bucket)
} else {
None
}
}
}
/// An iterator over (some projection of) the closest entries in a
/// `KBucketsTable` w.r.t. some target `Key`.
struct ClosestIter<'a, TTarget, TNodeId, TVal: Eq, TMap, TOut> {
/// A reference to the target key whose distance to the local key determines
/// the order in which the buckets are traversed. The resulting
/// array from projecting the entries of each bucket using `fmap` is
/// sorted according to the distance to the target.
target: &'a Key<TTarget>,
/// A reference to all buckets of the `KBucketsTable`.
table: &'a mut KBucketsTable<TNodeId, TVal>,
/// The iterator over the bucket indices in the order determined by the
/// distance of the local key to the target.
buckets_iter: ClosestBucketsIter,
/// The iterator over the entries in the currently traversed bucket.
iter: Option<arrayvec::IntoIter<TOut, MAX_NODES_PER_BUCKET>>,
/// The projection function / mapping applied on each bucket as
/// it is encountered, producing the next `iter`ator.
fmap: TMap,
}
/// An iterator over the bucket indices, in the order determined by the `Distance` of
/// a target from the `local_key`, such that the entries in the buckets are incrementally
/// further away from the target, starting with the bucket covering the target.
struct ClosestBucketsIter {
/// The distance to the `local_key`.
distance: Distance,
/// The current state of the iterator.
state: ClosestBucketsIterState,
}
/// Operating states of a `ClosestBucketsIter`.
enum ClosestBucketsIterState {
/// The starting state of the iterator yields the first bucket index and
/// then transitions to `ZoomIn`.
Start(BucketIndex),
/// The iterator "zooms in" to to yield the next bucket containing nodes that
/// are incrementally closer to the local node but further from the `target`.
/// These buckets are identified by a `1` in the corresponding bit position
/// of the distance bit string. When bucket `0` is reached, the iterator
/// transitions to `ZoomOut`.
ZoomIn(BucketIndex),
/// Once bucket `0` has been reached, the iterator starts "zooming out"
/// to buckets containing nodes that are incrementally further away from
/// both the local key and the target. These are identified by a `0` in
/// the corresponding bit position of the distance bit string. When bucket
/// `255` is reached, the iterator transitions to state `Done`.
ZoomOut(BucketIndex),
/// The iterator is in this state once it has visited all buckets.
Done,
}
impl ClosestBucketsIter {
fn new(distance: Distance) -> Self {
let state = match BucketIndex::new(&distance) {
Some(i) => ClosestBucketsIterState::Start(i),
None => ClosestBucketsIterState::Done,
};
Self { distance, state }
}
fn next_in(&self, i: BucketIndex) -> Option<BucketIndex> {
(0..i.get()).rev().find_map(|i| {
if self.distance.0.bit(i) {
Some(BucketIndex(i))
} else {
None
}
})
}
fn next_out(&self, i: BucketIndex) -> Option<BucketIndex> {
(i.get() + 1..NUM_BUCKETS).find_map(|i| {
if !self.distance.0.bit(i) {
Some(BucketIndex(i))
} else {
None
}
})
}
}
impl Iterator for ClosestBucketsIter {
type Item = BucketIndex;
fn next(&mut self) -> Option<Self::Item> {
match self.state {
ClosestBucketsIterState::Start(i) => {
self.state = ClosestBucketsIterState::ZoomIn(i);
Some(i)
}
ClosestBucketsIterState::ZoomIn(i) => {
if let Some(i) = self.next_in(i) {
self.state = ClosestBucketsIterState::ZoomIn(i);
Some(i)
} else {
let i = BucketIndex(0);
self.state = ClosestBucketsIterState::ZoomOut(i);
Some(i)
}
}
ClosestBucketsIterState::ZoomOut(i) => {
if let Some(i) = self.next_out(i) {
self.state = ClosestBucketsIterState::ZoomOut(i);
Some(i)
} else {
self.state = ClosestBucketsIterState::Done;
None
}
}
ClosestBucketsIterState::Done => None,
}
}
}
impl<TTarget, TNodeId, TVal, TMap, TOut> Iterator
for ClosestIter<'_, TTarget, TNodeId, TVal, TMap, TOut>
where
TNodeId: Clone,
TVal: Eq,
TMap: Fn(&KBucket<TNodeId, TVal>) -> ArrayVec<TOut, MAX_NODES_PER_BUCKET>,
TOut: AsRef<Key<TNodeId>>,
{
type Item = TOut;
fn next(&mut self) -> Option<Self::Item> {
loop {
match &mut self.iter {
Some(iter) => match iter.next() {
Some(k) => return Some(k),
None => self.iter = None,
},
None => {
if let Some(i) = self.buckets_iter.next() {
let bucket = &mut self.table.buckets[i.get()];
if let Some(applied) = bucket.apply_pending() {
self.table.applied_pending.push_back(applied)
}
let mut v = (self.fmap)(bucket);
v.sort_by(|a, b| {
self.target
.distance(a.as_ref())
.cmp(&self.target.distance(b.as_ref()))
});
self.iter = Some(v.into_iter());
} else {
return None;
}
}
}
}
}
}
#[cfg(test)]
mod tests {
use super::{bucket::InsertResult as BucketInsertResult, *};
use enr::NodeId;
fn connected_state() -> NodeStatus {
NodeStatus {
state: ConnectionState::Connected,
direction: ConnectionDirection::Outgoing,
}
}
fn disconnected_state() -> NodeStatus {
NodeStatus {
state: ConnectionState::Disconnected,
direction: ConnectionDirection::Outgoing,
}
}
#[test]
fn basic_closest() {
let local_key = Key::from(NodeId::random());
let other_id = Key::from(NodeId::random());
let mut table = KBucketsTable::<_, ()>::new(
local_key,
Duration::from_secs(5),
MAX_NODES_PER_BUCKET,
None,
None,
);
if let Entry::Absent(entry) = table.entry(&other_id) {
match entry.insert((), connected_state()) {
BucketInsertResult::Inserted => (),
_ => panic!(),
}
} else {
panic!()
}
let res = table.closest_keys(&other_id).collect::<Vec<_>>();
assert_eq!(res.len(), 1);
assert_eq!(res[0], other_id);
}
#[test]
fn update_local_id_fails() {
let local_key = Key::from(NodeId::random());
let mut table = KBucketsTable::<_, ()>::new(
local_key.clone(),
Duration::from_secs(5),
MAX_NODES_PER_BUCKET,
None,
None,
);
match table.entry(&local_key) {
Entry::SelfEntry => (),
_ => panic!(),
}
}
#[test]
fn closest() {
let local_key = Key::from(NodeId::random());
let mut table = KBucketsTable::<_, ()>::new(
local_key,
Duration::from_secs(5),
MAX_NODES_PER_BUCKET,
None,
None,
);
let mut count = 0;
loop {
if count == 100 {
break;
}
let key = Key::from(NodeId::random());
if let Entry::Absent(e) = table.entry(&key) {
match e.insert((), connected_state()) {
BucketInsertResult::Inserted => count += 1,
_ => continue,
}
} else {
panic!("entry exists")
}
}
let mut expected_keys: Vec<_> = table
.buckets
.iter()
.flat_map(|t| t.iter().map(|n| n.key.clone()))
.collect();
for _ in 0..10 {
let target_key = Key::from(NodeId::random());
let keys = table.closest_keys(&target_key).collect::<Vec<_>>();
// The list of keys is expected to match the result of a full-table scan.
expected_keys.sort_by_key(|k| k.distance(&target_key));
assert_eq!(keys, expected_keys);
}
}
#[test]
fn applied_pending() {
let local_key = Key::from(NodeId::random());
let mut table = KBucketsTable::<_, ()>::new(
local_key.clone(),
Duration::from_millis(1),
MAX_NODES_PER_BUCKET,
None,
None,
);
let expected_applied;
let full_bucket_index;
loop {
let key = Key::from(NodeId::random());
if let Entry::Absent(e) = table.entry(&key) {
match e.insert((), disconnected_state()) {
BucketInsertResult::Full => {
if let Entry::Absent(e) = table.entry(&key) {
match e.insert((), connected_state()) {
BucketInsertResult::Pending { disconnected } => {
expected_applied = AppliedPending {
inserted: key.clone(),
evicted: Some(Node {
key: disconnected,
value: (),
status: disconnected_state(),
}),
};
full_bucket_index = BucketIndex::new(&key.distance(&local_key));
break;
}
_ => panic!(),
}
} else {
panic!()
}
}
_ => continue,
}
} else {
panic!("entry exists")
}
}
// Expire the timeout for the pending entry on the full bucket.`
let full_bucket = &mut table.buckets[full_bucket_index.unwrap().get()];
let elapsed = Instant::now() - Duration::from_secs(1);
full_bucket.pending_mut().unwrap().set_ready_at(elapsed);
match table.entry(&expected_applied.inserted) {
Entry::Present(
_,
NodeStatus {
state: ConnectionState::Connected,
direction: _direction,
},
) => {}
x => panic!("Unexpected entry: {:?}", x),
}
match table.entry(&expected_applied.evicted.as_ref().unwrap().key) {
Entry::Absent(_) => {}
x => panic!("Unexpected entry: {:?}", x),
}
assert_eq!(Some(expected_applied), table.take_applied_pending());
assert_eq!(None, table.take_applied_pending());
}
}