mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
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299 lines
5.8 KiB
Go
299 lines
5.8 KiB
Go
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package mocknet
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import (
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"bytes"
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"errors"
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"io"
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"net"
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"strconv"
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"sync/atomic"
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"time"
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"github.com/libp2p/go-libp2p/core/network"
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"github.com/libp2p/go-libp2p/core/protocol"
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)
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var streamCounter atomic.Int64
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// stream implements network.Stream
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type stream struct {
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rstream *stream
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conn *conn
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id int64
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write *io.PipeWriter
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read *io.PipeReader
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toDeliver chan *transportObject
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reset chan struct{}
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close chan struct{}
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closed chan struct{}
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writeErr error
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protocol atomic.Pointer[protocol.ID]
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stat network.Stats
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}
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var ErrClosed = errors.New("stream closed")
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type transportObject struct {
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msg []byte
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arrivalTime time.Time
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}
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func newStreamPair() (*stream, *stream) {
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ra, wb := io.Pipe()
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rb, wa := io.Pipe()
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sa := newStream(wa, ra, network.DirOutbound)
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sb := newStream(wb, rb, network.DirInbound)
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sa.rstream = sb
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sb.rstream = sa
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return sa, sb
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}
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func newStream(w *io.PipeWriter, r *io.PipeReader, dir network.Direction) *stream {
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s := &stream{
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read: r,
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write: w,
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id: streamCounter.Add(1),
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reset: make(chan struct{}, 1),
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close: make(chan struct{}, 1),
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closed: make(chan struct{}),
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toDeliver: make(chan *transportObject),
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stat: network.Stats{Direction: dir},
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}
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go s.transport()
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return s
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}
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// How to handle errors with writes?
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func (s *stream) Write(p []byte) (n int, err error) {
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l := s.conn.link
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delay := l.GetLatency() + l.RateLimit(len(p))
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t := time.Now().Add(delay)
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// Copy it.
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cpy := make([]byte, len(p))
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copy(cpy, p)
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select {
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case <-s.closed: // bail out if we're closing.
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return 0, s.writeErr
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case s.toDeliver <- &transportObject{msg: cpy, arrivalTime: t}:
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}
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return len(p), nil
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}
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func (s *stream) ID() string {
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return strconv.FormatInt(s.id, 10)
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}
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func (s *stream) Protocol() protocol.ID {
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p := s.protocol.Load()
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if p == nil {
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return ""
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}
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return *p
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}
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func (s *stream) Stat() network.Stats {
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return s.stat
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}
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func (s *stream) SetProtocol(proto protocol.ID) error {
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s.protocol.Store(&proto)
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return nil
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}
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func (s *stream) CloseWrite() error {
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select {
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case s.close <- struct{}{}:
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default:
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}
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<-s.closed
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if s.writeErr != ErrClosed {
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return s.writeErr
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}
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return nil
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}
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func (s *stream) CloseRead() error {
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return s.read.CloseWithError(ErrClosed)
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}
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func (s *stream) Close() error {
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_ = s.CloseRead()
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return s.CloseWrite()
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}
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func (s *stream) Reset() error {
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// Cancel any pending reads/writes with an error.
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s.write.CloseWithError(network.ErrReset)
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s.read.CloseWithError(network.ErrReset)
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select {
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case s.reset <- struct{}{}:
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default:
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}
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<-s.closed
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// No meaningful error case here.
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return nil
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}
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func (s *stream) teardown() {
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// at this point, no streams are writing.
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s.conn.removeStream(s)
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// Mark as closed.
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close(s.closed)
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}
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func (s *stream) Conn() network.Conn {
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return s.conn
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}
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func (s *stream) SetDeadline(t time.Time) error {
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return &net.OpError{Op: "set", Net: "pipe", Source: nil, Addr: nil, Err: errors.New("deadline not supported")}
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}
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func (s *stream) SetReadDeadline(t time.Time) error {
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return &net.OpError{Op: "set", Net: "pipe", Source: nil, Addr: nil, Err: errors.New("deadline not supported")}
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}
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func (s *stream) SetWriteDeadline(t time.Time) error {
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return &net.OpError{Op: "set", Net: "pipe", Source: nil, Addr: nil, Err: errors.New("deadline not supported")}
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}
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func (s *stream) Read(b []byte) (int, error) {
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return s.read.Read(b)
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}
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// transport will grab message arrival times, wait until that time, and
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// then write the message out when it is scheduled to arrive
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func (s *stream) transport() {
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defer s.teardown()
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bufsize := 256
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buf := new(bytes.Buffer)
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timer := time.NewTimer(0)
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if !timer.Stop() {
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select {
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case <-timer.C:
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default:
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}
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}
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// cleanup
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defer timer.Stop()
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// writeBuf writes the contents of buf through to the s.Writer.
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// done only when arrival time makes sense.
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drainBuf := func() error {
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if buf.Len() > 0 {
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_, err := s.write.Write(buf.Bytes())
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if err != nil {
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return err
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}
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buf.Reset()
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}
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return nil
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}
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// deliverOrWait is a helper func that processes
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// an incoming packet. it waits until the arrival time,
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// and then writes things out.
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deliverOrWait := func(o *transportObject) error {
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buffered := len(o.msg) + buf.Len()
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// Yes, we can end up extending a timer multiple times if we
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// keep on making small writes but that shouldn't be too much of an
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// issue. Fixing that would be painful.
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if !timer.Stop() {
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// FIXME: So, we *shouldn't* need to do this but we hang
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// here if we don't... Go bug?
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select {
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case <-timer.C:
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default:
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}
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}
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delay := time.Until(o.arrivalTime)
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if delay >= 0 {
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timer.Reset(delay)
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} else {
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timer.Reset(0)
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}
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if buffered >= bufsize {
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select {
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case <-timer.C:
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case <-s.reset:
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select {
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case s.reset <- struct{}{}:
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default:
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}
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return network.ErrReset
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}
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if err := drainBuf(); err != nil {
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return err
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}
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// write this message.
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_, err := s.write.Write(o.msg)
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if err != nil {
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return err
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}
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} else {
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buf.Write(o.msg)
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}
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return nil
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}
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for {
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// Reset takes precedent.
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select {
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case <-s.reset:
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s.writeErr = network.ErrReset
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return
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default:
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}
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select {
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case <-s.reset:
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s.writeErr = network.ErrReset
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return
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case <-s.close:
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if err := drainBuf(); err != nil {
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s.cancelWrite(err)
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return
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}
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s.writeErr = s.write.Close()
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if s.writeErr == nil {
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s.writeErr = ErrClosed
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}
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return
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case o := <-s.toDeliver:
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if err := deliverOrWait(o); err != nil {
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s.cancelWrite(err)
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return
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}
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case <-timer.C: // ok, due to write it out.
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if err := drainBuf(); err != nil {
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s.cancelWrite(err)
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return
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}
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}
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}
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}
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func (s *stream) Scope() network.StreamScope {
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return &network.NullScope{}
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}
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func (s *stream) cancelWrite(err error) {
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s.write.CloseWithError(err)
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s.writeErr = err
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}
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