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63 lines
1.5 KiB
Go
63 lines
1.5 KiB
Go
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// Copyright 2019 The LevelDB-Go and Pebble Authors. All rights reserved. Use
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// of this source code is governed by a BSD-style license that can be found in
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// the LICENSE file.
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package randvar
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import (
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"sync"
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"golang.org/x/exp/rand"
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)
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// Deck is a random number generator that generates numbers in the range
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// [0,len(weights)-1] where the probability of i is
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// weights(i)/sum(weights). Unlike Weighted, the weights are specified as
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// integers and used in a deck-of-cards style random number selection which
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// ensures that each element is returned with a desired frequency within the
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// size of the deck.
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type Deck struct {
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rng *rand.Rand
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mu struct {
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sync.Mutex
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index int
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deck []int
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}
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}
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// NewDeck returns a new deck random number generator.
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func NewDeck(rng *rand.Rand, weights ...int) *Deck {
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var sum int
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for i := range weights {
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sum += weights[i]
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}
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deck := make([]int, 0, sum)
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for i := range weights {
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for j := 0; j < weights[i]; j++ {
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deck = append(deck, i)
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}
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}
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d := &Deck{
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rng: ensureRand(rng),
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}
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d.mu.index = len(deck)
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d.mu.deck = deck
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return d
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}
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// Int returns a random number in the range [0,len(weights)-1] where the
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// probability of i is weights(i)/sum(weights).
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func (d *Deck) Int() int {
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d.mu.Lock()
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if d.mu.index == len(d.mu.deck) {
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d.rng.Shuffle(len(d.mu.deck), func(i, j int) {
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d.mu.deck[i], d.mu.deck[j] = d.mu.deck[j], d.mu.deck[i]
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})
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d.mu.index = 0
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}
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result := d.mu.deck[d.mu.index]
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d.mu.index++
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d.mu.Unlock()
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return result
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}
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