mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
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6c567a04c1
* v1.4.20 base * add inmemory dev mock for hypergraph * add simple rdf + tr * Update config.go (#234) 2 of bootstrap nodes are going to be closed due to low performances. Will consider to replace with better specs. * go mod tidy * go mod tidy * bump name in readme --------- Co-authored-by: 0xOzgur <29779769+0xOzgur@users.noreply.github.com>
90 lines
2.1 KiB
Go
90 lines
2.1 KiB
Go
package inmem
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func InShard(a Atom, l Location) bool {
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return a.GetLocation() == l
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}
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type ShardSet struct {
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VertexSet *IdSet
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HyperedgeSet *IdSet
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}
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func ShardAtom(a Atom) map[Location]*ShardSet {
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switch atom := a.(type) {
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case *Vertex:
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return ShardVertex(atom)
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case *Hyperedge:
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return ShardHyperedge(atom)
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default:
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return nil
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}
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}
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func ShardAtomSet(atomSet map[string]Atom) map[Location]*ShardSet {
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result := make(map[Location]*ShardSet)
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for _, a := range atomSet {
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result[a.GetLocation()] = &ShardSet{
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VertexSet: NewIdSet("vertex"),
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HyperedgeSet: NewIdSet("hyperedge"),
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}
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}
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for _, atom := range atomSet {
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shard := ShardAtom(atom)
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for location, locationShard := range shard {
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for _, locationAtom := range locationShard.VertexSet.atoms {
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if _, ok := result[location]; !ok {
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result[location] = &ShardSet{
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VertexSet: NewIdSet("vertex"),
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HyperedgeSet: NewIdSet("hyperedge"),
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}
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}
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result[location].VertexSet.Add(locationAtom)
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}
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for _, locationAtom := range locationShard.HyperedgeSet.atoms {
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if _, ok := result[location]; !ok {
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result[location] = &ShardSet{
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VertexSet: NewIdSet("vertex"),
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HyperedgeSet: NewIdSet("hyperedge"),
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}
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}
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result[location].HyperedgeSet.Add(locationAtom)
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}
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}
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}
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return result
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}
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func ShardVertex(v *Vertex) map[Location]*ShardSet {
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result := make(map[Location]*ShardSet)
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if _, ok := result[v.location]; !ok {
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result[v.location] = &ShardSet{
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VertexSet: NewIdSet("vertex"),
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HyperedgeSet: NewIdSet("hyperedge"),
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}
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}
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result[v.location].VertexSet.Add(v)
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return result
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}
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// ShardHyperedge shards a hyperedge and its extrinsics across locations.
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func ShardHyperedge(h *Hyperedge) map[Location]*ShardSet {
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extrinsicShardSet := ShardAtomSet(h.extrinsics)
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result := make(map[Location]*ShardSet)
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for l, s := range extrinsicShardSet {
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result[l] = s
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}
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if _, ok := result[h.location]; !ok {
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result[h.location] = &ShardSet{
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VertexSet: NewIdSet("vertex"),
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HyperedgeSet: NewIdSet("hyperedge"),
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}
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}
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result[h.location].HyperedgeSet.Add(h)
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return result
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}
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