mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
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424 lines
17 KiB
Go
424 lines
17 KiB
Go
package blossomsub
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import (
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"fmt"
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"math"
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"net"
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"time"
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"github.com/libp2p/go-libp2p/core/peer"
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)
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type PeerScoreThresholds struct {
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// whether it is allowed to just set some params and not all of them.
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SkipAtomicValidation bool
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// GossipThreshold is the score threshold below which gossip propagation is suppressed;
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// should be negative.
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GossipThreshold float64
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// PublishThreshold is the score threshold below which we shouldn't publish when using flood
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// publishing (also applies to fanout and floodsub peers); should be negative and <= GossipThreshold.
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PublishThreshold float64
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// GraylistThreshold is the score threshold below which message processing is suppressed altogether,
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// implementing an effective gray list according to peer score; should be negative and <= PublishThreshold.
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GraylistThreshold float64
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// AcceptPXThreshold is the score threshold below which PX will be ignored; this should be positive
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// and limited to scores attainable by bootstrappers and other trusted nodes.
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AcceptPXThreshold float64
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// OpportunisticGraftThreshold is the median mesh score threshold before triggering opportunistic
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// grafting; this should have a small positive value.
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OpportunisticGraftThreshold float64
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}
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func (p *PeerScoreThresholds) validate() error {
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if !p.SkipAtomicValidation || p.PublishThreshold != 0 || p.GossipThreshold != 0 || p.GraylistThreshold != 0 {
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if p.GossipThreshold > 0 || isInvalidNumber(p.GossipThreshold) {
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return fmt.Errorf("invalid gossip threshold; it must be <= 0 and a valid number")
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}
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if p.PublishThreshold > 0 || p.PublishThreshold > p.GossipThreshold || isInvalidNumber(p.PublishThreshold) {
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return fmt.Errorf("invalid publish threshold; it must be <= 0 and <= gossip threshold and a valid number")
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}
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if p.GraylistThreshold > 0 || p.GraylistThreshold > p.PublishThreshold || isInvalidNumber(p.GraylistThreshold) {
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return fmt.Errorf("invalid graylist threshold; it must be <= 0 and <= publish threshold and a valid number")
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}
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}
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if !p.SkipAtomicValidation || p.AcceptPXThreshold != 0 {
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if p.AcceptPXThreshold < 0 || isInvalidNumber(p.AcceptPXThreshold) {
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return fmt.Errorf("invalid accept PX threshold; it must be >= 0 and a valid number")
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}
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}
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if !p.SkipAtomicValidation || p.OpportunisticGraftThreshold != 0 {
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if p.OpportunisticGraftThreshold < 0 || isInvalidNumber(p.OpportunisticGraftThreshold) {
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return fmt.Errorf("invalid opportunistic grafting threshold; it must be >= 0 and a valid number")
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}
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}
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return nil
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}
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type PeerScoreParams struct {
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// whether it is allowed to just set some params and not all of them.
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SkipAtomicValidation bool
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// Score parameters per bitmask.
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Bitmasks map[string]*BitmaskScoreParams
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// Aggregate bitmask score cap; this limits the total contribution of bitmasks towards a positive
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// score. It must be positive (or 0 for no cap).
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BitmaskScoreCap float64
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// P5: Application-specific peer scoring
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AppSpecificScore func(p peer.ID) float64
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AppSpecificWeight float64
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// P6: IP-colocation factor.
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// The parameter has an associated counter which counts the number of peers with the same IP.
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// If the number of peers in the same IP exceeds IPColocationFactorThreshold, then the value
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// is the square of the difference, ie (PeersInSameIP - IPColocationThreshold)^2.
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// If the number of peers in the same IP is less than the threshold, then the value is 0.
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// The weight of the parameter MUST be negative, unless you want to disable for testing.
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// Note: In order to simulate many IPs in a managable manner when testing, you can set the weight to 0
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// thus disabling the IP colocation penalty.
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IPColocationFactorWeight float64
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IPColocationFactorThreshold int
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IPColocationFactorWhitelist []*net.IPNet
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// P7: behavioural pattern penalties.
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// This parameter has an associated counter which tracks misbehaviour as detected by the
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// router. The router currently applies penalties for the following behaviors:
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// - attempting to re-graft before the prune backoff time has elapsed.
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// - not following up in IWANT requests for messages advertised with IHAVE.
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//
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// The value of the parameter is the square of the counter over the threshold, which decays with
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// BehaviourPenaltyDecay.
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// The weight of the parameter MUST be negative (or zero to disable).
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BehaviourPenaltyWeight, BehaviourPenaltyThreshold, BehaviourPenaltyDecay float64
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// the decay interval for parameter counters.
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DecayInterval time.Duration
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// counter value below which it is considered 0.
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DecayToZero float64
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// time to remember counters for a disconnected peer.
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RetainScore time.Duration
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// time to remember a message delivery for. Default to global TimeCacheDuration if 0.
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SeenMsgTTL time.Duration
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}
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type BitmaskScoreParams struct {
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// whether it is allowed to just set some params and not all of them.
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SkipAtomicValidation bool
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// The weight of the bitmask.
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BitmaskWeight float64
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// P1: time in the mesh
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// This is the time the peer has been grafted in the mesh.
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// The value of the parameter is the time/TimeInMeshQuantum, capped by TimeInMeshCap.
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// The weight of the parameter MUST be positive (or zero to disable).
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TimeInMeshWeight float64
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TimeInMeshQuantum time.Duration
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TimeInMeshCap float64
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// P2: first message deliveries
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// This is the number of message deliveries in the bitmask.
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// The value of the parameter is a counter, decaying with FirstMessageDeliveriesDecay, and capped
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// by FirstMessageDeliveriesCap.
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// The weight of the parameter MUST be positive (or zero to disable).
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FirstMessageDeliveriesWeight, FirstMessageDeliveriesDecay float64
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FirstMessageDeliveriesCap float64
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// P3: mesh message deliveries
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// This is the number of message deliveries in the mesh, within the MeshMessageDeliveriesWindow of
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// message validation; deliveries during validation also count and are retroactively applied
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// when validation succeeds.
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// This window accounts for the minimum time before a hostile mesh peer trying to game the score
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// could replay back a valid message we just sent them.
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// It effectively tracks first and near-first deliveries, i.e., a message seen from a mesh peer
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// before we have forwarded it to them.
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// The parameter has an associated counter, decaying with MeshMessageDeliveriesDecay.
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// If the counter exceeds the threshold, its value is 0.
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// If the counter is below the MeshMessageDeliveriesThreshold, the value is the square of
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// the deficit, ie (MessageDeliveriesThreshold - counter)^2
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// The penalty is only activated after MeshMessageDeliveriesActivation time in the mesh.
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// The weight of the parameter MUST be negative (or zero to disable).
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MeshMessageDeliveriesWeight, MeshMessageDeliveriesDecay float64
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MeshMessageDeliveriesCap, MeshMessageDeliveriesThreshold float64
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MeshMessageDeliveriesWindow, MeshMessageDeliveriesActivation time.Duration
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// P3b: sticky mesh propagation failures
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// This is a sticky penalty that applies when a peer gets pruned from the mesh with an active
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// mesh message delivery penalty.
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// The weight of the parameter MUST be negative (or zero to disable)
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MeshFailurePenaltyWeight, MeshFailurePenaltyDecay float64
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// P4: invalid messages
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// This is the number of invalid messages in the bitmask.
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// The value of the parameter is the square of the counter, decaying with
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// InvalidMessageDeliveriesDecay.
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// The weight of the parameter MUST be negative (or zero to disable).
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InvalidMessageDeliveriesWeight, InvalidMessageDeliveriesDecay float64
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}
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// peer score parameter validation
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func (p *PeerScoreParams) validate() error {
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for bitmask, params := range p.Bitmasks {
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err := params.validate()
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if err != nil {
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return fmt.Errorf("invalid score parameters for bitmask %s: %w", bitmask, err)
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}
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}
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if !p.SkipAtomicValidation || p.BitmaskScoreCap != 0 {
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// check that the bitmask score is 0 or something positive
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if p.BitmaskScoreCap < 0 || isInvalidNumber(p.BitmaskScoreCap) {
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return fmt.Errorf("invalid bitmask score cap; must be positive (or 0 for no cap) and a valid number")
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}
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}
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// check that we have an app specific score; the weight can be anything (but expected positive)
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if p.AppSpecificScore == nil {
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if p.SkipAtomicValidation {
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p.AppSpecificScore = func(p peer.ID) float64 {
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return 0
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}
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} else {
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return fmt.Errorf("missing application specific score function")
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}
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}
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if !p.SkipAtomicValidation || p.IPColocationFactorWeight != 0 {
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// check the IP collocation factor
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if p.IPColocationFactorWeight > 0 || isInvalidNumber(p.IPColocationFactorWeight) {
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return fmt.Errorf("invalid IPColocationFactorWeight; must be negative (or 0 to disable) and a valid number")
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}
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if p.IPColocationFactorWeight != 0 && p.IPColocationFactorThreshold < 1 {
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return fmt.Errorf("invalid IPColocationFactorThreshold; must be at least 1")
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}
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}
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// check the behaviour penalty
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if !p.SkipAtomicValidation || p.BehaviourPenaltyWeight != 0 || p.BehaviourPenaltyThreshold != 0 {
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if p.BehaviourPenaltyWeight > 0 || isInvalidNumber(p.BehaviourPenaltyWeight) {
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return fmt.Errorf("invalid BehaviourPenaltyWeight; must be negative (or 0 to disable) and a valid number")
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}
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if p.BehaviourPenaltyWeight != 0 && (p.BehaviourPenaltyDecay <= 0 || p.BehaviourPenaltyDecay >= 1 || isInvalidNumber(p.BehaviourPenaltyDecay)) {
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return fmt.Errorf("invalid BehaviourPenaltyDecay; must be between 0 and 1")
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}
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if p.BehaviourPenaltyThreshold < 0 || isInvalidNumber(p.BehaviourPenaltyThreshold) {
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return fmt.Errorf("invalid BehaviourPenaltyThreshold; must be >= 0 and a valid number")
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}
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}
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// check the decay parameters
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if !p.SkipAtomicValidation || p.DecayInterval != 0 || p.DecayToZero != 0 {
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if p.DecayInterval < time.Second {
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return fmt.Errorf("invalid DecayInterval; must be at least 1s")
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}
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if p.DecayToZero <= 0 || p.DecayToZero >= 1 || isInvalidNumber(p.DecayToZero) {
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return fmt.Errorf("invalid DecayToZero; must be between 0 and 1")
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}
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}
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// no need to check the score retention; a value of 0 means that we don't retain scores
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return nil
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}
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func (p *BitmaskScoreParams) validate() error {
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// make sure we have a sane bitmask weight
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if p.BitmaskWeight < 0 || isInvalidNumber(p.BitmaskWeight) {
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return fmt.Errorf("invalid bitmask weight; must be >= 0 and a valid number")
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}
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// check P1
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if err := p.validateTimeInMeshParams(); err != nil {
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return err
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}
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// check P2
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if err := p.validateMessageDeliveryParams(); err != nil {
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return err
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}
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// check P3
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if err := p.validateMeshMessageDeliveryParams(); err != nil {
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return err
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}
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// check P3b
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if err := p.validateMessageFailurePenaltyParams(); err != nil {
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return err
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}
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// check P4
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if err := p.validateInvalidMessageDeliveryParams(); err != nil {
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return err
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}
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return nil
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}
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func (p *BitmaskScoreParams) validateTimeInMeshParams() error {
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if p.SkipAtomicValidation {
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// in non-atomic mode, parameters at their zero values are dismissed from validation.
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if p.TimeInMeshWeight == 0 && p.TimeInMeshQuantum == 0 && p.TimeInMeshCap == 0 {
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return nil
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}
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}
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// either atomic validation mode, or some parameters have been set a value,
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// hence, proceed with normal validation of all related parameters in this context.
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if p.TimeInMeshQuantum == 0 {
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return fmt.Errorf("invalid TimeInMeshQuantum; must be non zero")
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}
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if p.TimeInMeshWeight < 0 || isInvalidNumber(p.TimeInMeshWeight) {
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return fmt.Errorf("invalid TimeInMeshWeight; must be positive (or 0 to disable) and a valid number")
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}
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if p.TimeInMeshWeight != 0 && p.TimeInMeshQuantum <= 0 {
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return fmt.Errorf("invalid TimeInMeshQuantum; must be positive")
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}
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if p.TimeInMeshWeight != 0 && (p.TimeInMeshCap <= 0 || isInvalidNumber(p.TimeInMeshCap)) {
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return fmt.Errorf("invalid TimeInMeshCap; must be positive and a valid number")
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}
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return nil
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}
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func (p *BitmaskScoreParams) validateMessageDeliveryParams() error {
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if p.SkipAtomicValidation {
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// in non-atomic mode, parameters at their zero values are dismissed from validation.
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if p.FirstMessageDeliveriesWeight == 0 && p.FirstMessageDeliveriesCap == 0 && p.FirstMessageDeliveriesDecay == 0 {
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return nil
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}
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}
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// either atomic validation mode, or some parameters have been set a value,
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// hence, proceed with normal validation of all related parameters in this context.
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if p.FirstMessageDeliveriesWeight < 0 || isInvalidNumber(p.FirstMessageDeliveriesWeight) {
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return fmt.Errorf("invallid FirstMessageDeliveriesWeight; must be positive (or 0 to disable) and a valid number")
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}
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if p.FirstMessageDeliveriesWeight != 0 && (p.FirstMessageDeliveriesDecay <= 0 || p.FirstMessageDeliveriesDecay >= 1 || isInvalidNumber(p.FirstMessageDeliveriesDecay)) {
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return fmt.Errorf("invalid FirstMessageDeliveriesDecay; must be between 0 and 1")
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}
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if p.FirstMessageDeliveriesWeight != 0 && (p.FirstMessageDeliveriesCap <= 0 || isInvalidNumber(p.FirstMessageDeliveriesCap)) {
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return fmt.Errorf("invalid FirstMessageDeliveriesCap; must be positive and a valid number")
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}
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return nil
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}
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func (p *BitmaskScoreParams) validateMeshMessageDeliveryParams() error {
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if p.SkipAtomicValidation {
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// in non-atomic mode, parameters at their zero values are dismissed from validation.
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if p.MeshMessageDeliveriesWeight == 0 &&
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p.MeshMessageDeliveriesCap == 0 &&
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p.MeshMessageDeliveriesDecay == 0 &&
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p.MeshMessageDeliveriesThreshold == 0 &&
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p.MeshMessageDeliveriesWindow == 0 &&
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p.MeshMessageDeliveriesActivation == 0 {
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return nil
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}
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}
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// either atomic validation mode, or some parameters have been set a value,
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// hence, proceed with normal validation of all related parameters in this context.
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if p.MeshMessageDeliveriesWeight > 0 || isInvalidNumber(p.MeshMessageDeliveriesWeight) {
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return fmt.Errorf("invalid MeshMessageDeliveriesWeight; must be negative (or 0 to disable) and a valid number")
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}
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if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesDecay <= 0 || p.MeshMessageDeliveriesDecay >= 1 || isInvalidNumber(p.MeshMessageDeliveriesDecay)) {
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return fmt.Errorf("invalid MeshMessageDeliveriesDecay; must be between 0 and 1")
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}
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if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesCap <= 0 || isInvalidNumber(p.MeshMessageDeliveriesCap)) {
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return fmt.Errorf("invalid MeshMessageDeliveriesCap; must be positive and a valid number")
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}
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if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesThreshold <= 0 || isInvalidNumber(p.MeshMessageDeliveriesThreshold)) {
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return fmt.Errorf("invalid MeshMessageDeliveriesThreshold; must be positive and a valid number")
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}
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if p.MeshMessageDeliveriesWindow < 0 {
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return fmt.Errorf("invalid MeshMessageDeliveriesWindow; must be non-negative")
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}
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if p.MeshMessageDeliveriesWeight != 0 && p.MeshMessageDeliveriesActivation < time.Second {
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return fmt.Errorf("invalid MeshMessageDeliveriesActivation; must be at least 1s")
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}
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return nil
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}
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func (p *BitmaskScoreParams) validateMessageFailurePenaltyParams() error {
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if p.SkipAtomicValidation {
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// in selective mode, parameters at their zero values are dismissed from validation.
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if p.MeshFailurePenaltyDecay == 0 && p.MeshFailurePenaltyWeight == 0 {
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return nil
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}
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}
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// either atomic validation mode, or some parameters have been set a value,
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// hence, proceed with normal validation of all related parameters in this context.
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if p.MeshFailurePenaltyWeight > 0 || isInvalidNumber(p.MeshFailurePenaltyWeight) {
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return fmt.Errorf("invalid MeshFailurePenaltyWeight; must be negative (or 0 to disable) and a valid number")
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}
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if p.MeshFailurePenaltyWeight != 0 && (isInvalidNumber(p.MeshFailurePenaltyDecay) || p.MeshFailurePenaltyDecay <= 0 || p.MeshFailurePenaltyDecay >= 1) {
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return fmt.Errorf("invalid MeshFailurePenaltyDecay; must be between 0 and 1")
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}
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return nil
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}
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func (p *BitmaskScoreParams) validateInvalidMessageDeliveryParams() error {
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if p.SkipAtomicValidation {
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// in selective mode, parameters at their zero values are dismissed from validation.
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if p.InvalidMessageDeliveriesDecay == 0 && p.InvalidMessageDeliveriesWeight == 0 {
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return nil
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}
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}
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// either atomic validation mode, or some parameters have been set a value,
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// hence, proceed with normal validation of all related parameters in this context.
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if p.InvalidMessageDeliveriesWeight > 0 || isInvalidNumber(p.InvalidMessageDeliveriesWeight) {
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return fmt.Errorf("invalid InvalidMessageDeliveriesWeight; must be negative (or 0 to disable) and a valid number")
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}
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if p.InvalidMessageDeliveriesDecay <= 0 || p.InvalidMessageDeliveriesDecay >= 1 || isInvalidNumber(p.InvalidMessageDeliveriesDecay) {
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return fmt.Errorf("invalid InvalidMessageDeliveriesDecay; must be between 0 and 1")
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}
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return nil
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}
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const (
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DefaultDecayInterval = time.Second
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DefaultDecayToZero = 0.01
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)
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// ScoreParameterDecay computes the decay factor for a parameter, assuming the DecayInterval is 1s
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// and that the value decays to zero if it drops below 0.01
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func ScoreParameterDecay(decay time.Duration) float64 {
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return ScoreParameterDecayWithBase(decay, DefaultDecayInterval, DefaultDecayToZero)
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}
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// ScoreParameterDecayWithBase computes the decay factor for a parameter using base as the DecayInterval
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func ScoreParameterDecayWithBase(decay time.Duration, base time.Duration, decayToZero float64) float64 {
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// the decay is linear, so after n ticks the value is factor^n
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// so factor^n = decayToZero => factor = decayToZero^(1/n)
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ticks := float64(decay / base)
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return math.Pow(decayToZero, 1/ticks)
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}
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// checks whether the provided floating-point number is `Not a Number`
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// or an infinite number.
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func isInvalidNumber(num float64) bool {
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return math.IsNaN(num) || math.IsInf(num, 0)
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}
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